One Slime Block Adventure

Is adventure map created with Slime Block the YouTuber. I got hired to implement fancy UI stuff to either HUD and server forms. This project was the most complex one I have ever worked on!

My part here was to just add this entire UI logic. I didn't created any textures, but used provided and made them work with JsonUI system. It was a great experience to work with Mike and create that big and complex map! During working I learned more about team job and how simple tasks may actually be difficult. Over that time I must admit that it gave me great knowledge and battlefield to test my skills - it was my first bigger project to work on!

Speaking of working, it was long adventure, because there were many custom HUD elements to add (From here I must thank art person - vemigvan, because all asstes were perfectly adjusted!) but also the most complex custom server form - the map form which took me some hours to create. At the end final effects of these all custom UIs are just beautiful :D

Currently this is completed map which is available to buy on minecraft marketplace. You can quickly check Mushco website or download pack using buttons under!

Information

Key contributors and development credits for this project.
UI system creator: AxmBro
Everything rest: Mush Co Team

Trailer

Official trailer - showcasing the custom UI elements and the unique gameplay experience!

HUD elements

Take a look at this development video, which shows in details all HUD elements. This is raw footage without finished system that manages all these elements in same time.

Map Form

Take a look at this development video, which shows in details Map Form.

In-game HUD Screenshots

A collection of in-game screenshots showcasing all custom HUD elements implemented for this project.
  • Locations

    1. Locations

    Are fancy texts located on subtle leaf in top left corner to indicate player location.

  • Closer look at Locations

    2. Closer look at Locations

    Texts are immiediately updated without any animations.

  • Coin Counter

    3. Coin Counter

    Is located in top right corner around other counters. Numbers are updated immiediately, whenever coin is animated based on situation.

  • Closer look at Coin Counter

    4. Closer look at Coin Counter

    Coin has some action animations, but it's also always rotating as default animation.

  • Enemy Counter

    5. Enemy Counter

    Has same logic like coin, it has updatable numbers and update animation.

  • Death Counter

    6. Death Counter

    Same as enemy counter.

  • Objectives

    7. Objectives

    Are elements located under content in top right corner. They have updatable text and texture.

  • Closer look at Objectives

    8. Closer look at Objectives

    They also have some entry and exit animations.

  • Firework Indicator

    9. Firework Indicator

    Simple animation that is visible whenever player uses firework.

  • Elytra Flight Animation

    10. Elytra Flight Animation

    Is visible when player is flying with elytra.

  • Chibi Character Element

    11. Chibi Character Element

    Is located near hotbars, it has many animations based on what you are currently doing!

  • Closer look at Chibi Character Element

    12. Closer look at Chibi Character Element

    And to be more clear, they are totally 23 actions that are shown here.

  • Mecha Display Element

    13. Mecha Display Element

    Is visible when player is in mecha. It has normal stand-by animations, but also they are updated with other animations everytime player is shooting.

  • Custom Title

    14. Custom Title

    Needed to create because of high normal title usage and it's not changable bahaviour which was needed.

  • Custom Title with Icons

    15. Custom Title with Icons

    However with custom title, I added icons to indicate player progress - how many bosses were defeated and how many are left.

  • Custom Actionbar

    16. Custom Actionbar

    Same like custom title - there was need for it because of high usage of default element.

  • Custom Boss Bars

    17. Custom Boss Bars

    Which are beautiful! I think there is no need to explain them lol.

  • Closer look at Custom Boss Bars

    18. Closer look at Custom Boss Bars

    Everything is fully customizable and it's capable of displaying either dazed text and icon which are fully animated.

  • Custom Hotbar Slots

    19. Custom Hotbar Slots

    Which is just one image - from technical side it was much better solution.

  • Custom Inventory Look

    20. Custom Inventory Look

    From technical side it's just one single image which wasn't really easy to put here.

  • Black Bars

    21. Black Bars

    Which on single image aren't that impressive. They have special entry and exit animations.

  • First Loading Screen

    22. First Loading Screen

    Simple loading texture which fill whole screen.

  • Second Loading Screen

    23. Second Loading Screen

    They are even visible through all screens - so players cannot really see what's going on in game!

  • UI visibility (technical)

    24. UI visibility (technical)

    There is completely special and custom function that allows to toggle HUD visibility by commands.

In-game Map Form Screenshots

A custom map form with animated entry, locked regions and progressive unlock mechanics as players defeat bosses.
  • Map Entry

    1. Map Entry

    During first open of map form, there is special animation played at the bottom and all elements or actions are locked due not unlocked dimensions.

  • Some Map Phase

    2. Some Map Phase

    During phase after start, you are able to teleport wherever you want.

  • Ending Map Phase

    3. Ending Map Phase

    As you progress over time, map regions and killed bosses appears on display.

  • Final Look

    4. Final Look

    This is view when you open map and already have all bosses defeated!