Server Forms & Menu Systems
Custom server forms and complete menu layouts - bespoke designs, chest-style screens, shops, and connected form flows. UI animation and polish when the scope needs it.
Services
Proof
Scope
Custom server forms and complete menu layouts - bespoke designs, chest-style screens, shops, and connected form flows. UI animation and polish when the scope needs it.
Custom HUDs and everything tied to them - overlays, trackers, status UI, popups, custom layouts, and related UI animation.
Other screen work - chat, pause menu, settings, and similar interfaces - plus JsonUI, textures, and layouts wired into your pack and ScriptAPI flow.
Anything else Bedrock UI related that does not fit the categories above. Not sure if your idea fits? Ask - I usually handle the full JsonUI side of a project.
Preparation
Which screens you need - server forms, HUDs, menus, or other JsonUI - how they connect, and what the UI should do in-game.
Mockups from you, an artist, or your studio team are ideal. Sketches, screenshots, or a clear text outline work too. Full interface design from scratch can be quoted separately.
Your resource pack, ScriptAPI hooks, file limits, and systems the UI must plug into - including when your team handles scripts on their side.
Workflow
We align on screens, mockups, constraints, scope, timeline, and payment. You get a firm estimate before build starts.
I build and connect the UI, test layouts, and prepare files for your pack and scripts. I share progress at agreed checkpoints so layout and flow stay on track before final delivery.
You receive the agreed files and handoff notes, plus the post-delivery support period agreed in scope.
Handoff
Organized JsonUI and resource pack files ready for your project.
How the files are structured and what matters for integration.
Layout fixes for issues caused by official Bedrock updates during the 30 days after delivery. Further maintenance can be arranged after that.
Answers
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