Services

Minecraft Bedrock UI Commissions

Custom Bedrock JsonUI for studios, servers, and creators. Browse Client Work. I am currently accepting commissions.

Proof

Selected Clients & Studios

Commercial Bedrock JsonUI clients and studio partners.

Scope

What I Build

Single screens up to full connected UI sets. JsonUI and resource pack integration only - not full Behavior Pack backend or complex server logic. For what fits and what does not, see the scope FAQ or the cards below.

Server Forms & Menu Systems

Custom server forms and complete menu layouts - bespoke designs, chest-style screens, shops, and connected form flows. UI animation and polish when the scope needs it.

Custom HUDs & Overlays

Custom HUDs and everything tied to them - overlays, trackers, status UI, popups, custom layouts, and related UI animation.

Custom UI

Other screen work - chat, pause menu, settings, and similar interfaces - plus JsonUI, textures, and layouts wired into your pack and ScriptAPI flow.

Other JsonUI Work

Anything else Bedrock UI related that does not fit the categories above. Not sure if your idea fits? Ask - I usually handle the full JsonUI side of a project.

Preparation

What I Need From You

The more context you share up front, the closer the result. Contact me with scope, references, or a short brief when you are ready.

Project Scope

Which screens you need - server forms, HUDs, menus, or other JsonUI - how they connect, and what the UI should do in-game.

Visual Direction

Mockups from you, an artist, or your studio team are ideal. Sketches, screenshots, or a clear text outline work too. Full interface design from scratch can be quoted separately.

Technical Context

Your resource pack, ScriptAPI hooks, file limits, and systems the UI must plug into - including when your team handles scripts on their side.

Workflow

Commission Process

We agree on scope, pricing, and timeline first, then I build the UI, and finish with delivery and support.

1. Scope & Planning

We align on screens, mockups, constraints, scope, timeline, and payment. You get a firm estimate before build starts.

2. JsonUI Development

I build and connect the UI, test layouts, and prepare files for your pack and scripts. I share progress at agreed checkpoints so layout and flow stay on track before final delivery.

3. Delivery & Support

You receive the agreed files and handoff notes, plus the post-delivery support period agreed in scope.

Handoff

Delivery & Support

Production-ready JsonUI files and a clear handoff for your team. Post-delivery support is included - see the cards below and the support FAQ.

Production Files

Organized JsonUI and resource pack files ready for your project.

Project Handoff

How the files are structured and what matters for integration.

30 Days of Support

Layout fixes for issues caused by official Bedrock updates during the 30 days after delivery. Further maintenance can be arranged after that.

Answers

Commission FAQ

Common questions on scope, design files, pricing, timelines, revisions, payments, ownership, confidentiality, and post-delivery support.

Yes. I am accepting custom Bedrock JsonUI commissions. Share your ideas, sketches, mockups, or a short scope outline when you reach out - the more context, the faster I can reply with sensible next steps. Send a message on the contact page and I will review your project. For what I take on and what I do not, see the scope FAQ.

Bedrock JsonUI is my main commission work - especially server forms and custom HUDs, plus chest UIs, connected menus, chat or pause screen work, and other interface screens. I also handle resource packs, entities, Molang, and UI animation where the project needs it. I do not write complex Behavior Pack backend logic, but I structure UI for ScriptAPI integration. Web development is separate - reach out on Discord DM first. Not sure your idea fits? Message me anyway. See what I build.

A clear plan or visual reference helps a lot. I strongly recommend mockups before we start - from you, an artist, or your studio team. I can handle interface design and styling, but building visuals from scratch takes longer and costs more. A rough sketch, screenshot, or text outline still works when the direction is clear. Review what I need from you.

Timelines depend on scope, complexity, and my current schedule. Simple UI work is often about 3 to 7 days; larger custom UI sets often need a few weeks. I give a clear estimate after we review your requirements. See the commission process or get in touch.

Pricing is based on scope after we review the project, so it can vary. For straightforward commissions, 50% upfront and 50% on delivery is common. Studios usually negotiate a separate contract; for other clients we agree terms professionally case by case. See delivery and support or get in touch.

We agree on revision rounds when we lock scope. I share work at checkpoints; reasonable layout and flow fixes within that scope are part of the build. Bigger changes or extra screens are quoted before I continue. See the commission process.

PayPal, bank transfer, or card payment are standard options. I am also open to other payment methods - we agree the details in the contract before work starts. See pricing and payment terms.

Minecraft Bedrock updates frequently change UI files, which can affect custom screens - though major breakage is uncommon in practice. For commissioned work, I include 30 days of support after delivery for layout issues caused by official game updates. After that, maintenance can be arranged as needed. See delivery and support.

Yes for standard commissions - you receive the production files we agreed on. Large commercial or studio work may need custom licensing or IP terms. See pricing and payment terms.

Yes. Studios often need NDAs or confidentiality terms - we can agree that before the scope review. File ownership still follows the agreed commission terms. See ownership and source files.

Contact

Ready to Discuss Your Project?

Share your ideas, sketches, or scope - or describe what you need in plain words. I will review and reply with next steps.